Shout-out Tank Controls
It's been discussed to death already on countless Youtube videos and gaming sites, but it's my blog and I'll talk about it if I want to. No strafing in this game, just turn left and right and walk forward and backward. It's like driving an RC car or something. Yeah it was bad at first, but I actually picked up the movement faster than I thought I would. Actually, while I hated it initially, I became fond of it by the end. It really adds to the anxiety, making the simple act of running away slightly more difficult, but not too difficult. It gives you that sluggish feeling you sometimes get in a nightmare, where you just can't seem to open that door. Do other people get those dreams?
Even though it seems out-dated, I think it still works nowadays. It's a good way to navigate the pre-rendered scenes, which are still cool in their own regard. There are some modern indie games that use this navigation style, I think I'll dabble in them at some point.
The real T-Virus was the friends we made along the way...