Shout-out Tank Controls
It's been discussed to death already on countless Youtube videos and gaming sites, but it's my blog and I'll talk about it if I want to. No strafing in this game, just turn left and right and walk forward and backward. It's like driving an RC car or something. Yeah it was bad at first, but I actually picked up the movement way faster than I thought I would. Actually, while I hated it initially, I became fond of it by the end. It really adds to the anxiety, making the simple act of running away slightly more difficult, but not too difficult. It gives you that sluggish feeling you sometimes get in a nightmare, where you just can't seem to open that door. Do other people get those dreams? Even though it seems out-dated, I think it still works nowadays. It's a good way to navigate the pre-rendered scenes, which are still cool in their own regard. There are some modern indie games that use this navigation style, I think I'll dabble in them at some point.
I really loved this game. I'm glad I waited until now to play it, I don't think I would've appreciated it back when I was a little kid playing nintendo games. The monsters are awesome, the characters are entertaining. I can't wait to see all of them return in later games. There are many more ahead of me, and I'm excited to look for Wesker in each one. Hopefully I'll be a little less of a wimp going forward, but I'm not counting on it.